This has been true to the point that new terminology, rules, and conditions have been created; even the interaction between customers and sellers is different and the notions of trust and confidence between them have been changed.With appearance of e-commerce new market and business concepts arose in the world’s economy, such as Business to Business Electronic Commerce (B2B EC), that is the use of private networks on the Internet to automate business transactions between companies.
The electronic data interchange (EDI) has been the primary standard that has been used.
It has typically been applied through the use of a Value Added Network (VAN) in which companies are able to do business on line after obtaining the membership to a particular Value Added Network (VAN).
The basic logic is that if the bulk of your social interactions are win-win acts of voluntary mutually-beneficial exchange, you are likely to think that you live in a happy benevolent peaceful world and are less likely to go Mad Max on your fellows.
In his Albert Hirschman names this the "doux commerce" thesis--and sees it as a "powerful moralizing agent which brings many nonmaterial improvements to society, even though a bit of hypocrisy may have to be accepted into the bargain." As Hirschman quotes Samuel Ricard: Commerce attaches [people] one to another through mutual utility.
Examples of Electronic Business that are not E-commerce include registration and licensing processes, student enrolment, and court administration.
E-commerce encompasses many areas, which include electronic catalogues that refers to means whereby sellers can communicate their offerings to potential buyers.
But even Smith's self-interested and calculating market agents are sociable ones: they exchange, and perhaps they cheat--they don't kill, rape, burn, and steal.
Which is odd, given that fifty years before Smith was born not far from his house there were lots of people who saw others not as potential partners in acts of mutually-beneficial commerce but instead as either (i) clan allies, (ii) clan enemies to be killed, or (iii) strangers to be robbed.