graduates develop innovative future practices, broaden scholarly research in visual design and make a meaningful contribution to society – all through the process of writing practical and scholarly thesis.
By: Kathryn Lynn Voith The media is often blamed for poor body image and low self-esteem due to its use of Photoshop and other editing programs to create a beauty ideal that many consider unrealistic and unattainable.
The web browser has properties which are inherently flexible, fluid, and adaptive—begging for a parallel exploration of flexible, fluid, adaptive systems as external inspiration for web design... How can multimodal environments adapt to users providing more holistic sensory experiences?
What is the role of a graphic designer, in the growing world of multimodal design?
This body of research aims to underscore the importance of in-store wayfinding within the specific context of grocery shopping in large supermarkets by investigating the current state of affairs in the art of consumer experience design and the differentiation of consumer experience through wayfinding in retail spaces... By: Jordan Kauffman This thesis is an investigation into sustainable business models and the different evaluation methods utilized in social innovation design.
Over the last twenty years, there has been an increase in awareness and desire within the design industry to utilize design as a way to help solve some of the large, systemic social problems facing people all over the world.
Previous research has shown that an understanding of manipulation used in these images tempers the negative effects, but no research has been done to determine the average level of media literacy when viewing manipulated photographs.
This study surveys a college-aged audience to determine their ability to identify photographic manipulation and their acceptance of different levels of editing, and determine whether or not a photographic denotation system indicating manipulation is needed in the industry... By: Kathleen Barnes Evans This paper aims to widen the discourse on experience as an economic entity, which exists within retail settings that are deliberately designed and carefully controlled by service providers to elicit desired consumer behaviors.
View an archive of thesis projects that are unavailable digitally here.
Past thesis projects have answered questions such as how mobile technology can increase a child’s exposure to outdoor play; how explaining a student’s educational loan debt visually might influence borrowing decisions; and how companies as large as Microsoft could improve recruitment technology for mobile job-seekers.